Inside the Fallout Universe, Gaming’s Most Astonishing Television Success
The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that audiences were delightfully shocked by the excellence of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed multiple facets of the gamer's journey.
There was Lucy the vault dweller, attempting to do the right thing and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his cult's dogma and causes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any sense of morality out in the contaminated wilderness.
Setting the Stage for the Second Season
The show's first season conclusion unveiled crucial details about who helped cause the atomic conflict that sealed a society in underground vaults for centuries. It also left numerous mysteries unanswered for the next installment – and, this time, anticipations are considerably elevated.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the feedback to the show, so now people are coming in with more excitement and different expectations.”
The Mojave Beckons for Season Two
The second season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its production team ensured real props and locations were fabricated, echoing the improvised nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments another of the showrunners. “The key objective of an adaptation, especially of a interactive medium, is to appear as if it’s real.”
In fact, almost each creature you see on-screen is practical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by talented film-makers who are also passionate gamers, in collaboration with the game developers behind the video games. This shared passion for the lore is apparent in the final product.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This schedule will foster a new weekly discussion, a dynamic the team themselves are excited to engage with.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”